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Werewolf the apocalypse revised pdf free download

Download Werewolf: The Apocalypse [PDF],Free to Download: Werewolf: The Apocalypse 20th Anniversary Edition

WebWerewolf The Apocalypse Revised Edition Uploaded by: Micheal 0 0 October PDF Embed Download This document was uploaded by user and they confirmed that they WebDownload Werewolf The Apocalypse Revised Edition Type: PDF Date: October Size: MB Author: Micheal This document was uploaded by user and they confirmed WebDownload Download Werewolf: The Apocalypse [PDF] Type: PDF Size: MB Download as PDF Download Original PDF This document was uploaded by user and Web27/09/ · Werewolf the Apocalypse - 20th Aniversary Edition. THE MASKS Judges of Doom. A secret society devoted to instilling fear in their The Judges of Doom strike fear Web17/03/ · Right now, you can download Werewolf: The Apocalypse 20th Anniversary Edition for free from the Storyteller’s Guild. The PDF costs typically $, and so this is ... read more

Song of the Seasons West 11 Werewolf: the Apocalypse Character Creation Guide V. Truth of the Hunted WWC C. Choose Renown by Auspice 3 Permanent : Glory, Honor, and Wisdom. Ragabash: Any Combination. Theurge: 3 Wisdom 3. Philodox: 3 Honor 4. Galliard: 2 Glory and 1 Wisdom 5. Ahroun: 2 Glory and 1 Honor Finishing Touches A. Record Rage by Auspice. Ragabash: 1 2. Theurge: 2 3. Philodox: 3 4. Galliard: 4 5. Ahroun: 5 B. Record Gnosis by Breed. Homid: 1 2. Metis: 3 3. Lupus: 5 C. Record Willpower by Tribe. Black Furies, Fianna, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders, Silver Fangs, or Uktena: 3. Bone Gnawers, Children of Gaia, or Wendigo: 4.

Record Rank. Starting characters all begin at Rank 1. Spend freebie points Attributes cost 5 points per dot. Primary Abilities cost 2 points per dot. Secondary Abilities cost 1 point per dot. Secondary Talents a. Awareness Bastet b. Barter CS c. Gesture U d. Instruction PG, PG, PGG e. Interrogation SL f. Intuition Kin g. Larceny West, DA h. Legerdemain DAR i. Mimicry PG, PG, PGG j. Search PG, PGG k. Stickball U l. Style Bastet m. Swimming PG, PG, PGG n. Ventriloquism PG, PG, PGG o. Wrestling F 2. Secondary Skills 12 Werewolf: the Apocalypse Character Creation Guide a. Acrobatics Bastet b. Archery PG, PG, DA, DAR, PGG c. Boating CS d. Commerce DAR e. Demolitions PG, PG, PGG f. Disguise PG, PG g. Escape Artistry PG, PG [aka Escapology] h. Fast-Draw PG, PG i. Fishing Gurahl j. Gambling PG, PGG k. Gossip Corax l. Hypnotism PG, PG m. Indoctrination Fomor n.

Iskakku CoG o. Kailindo PG, PG, PGG p. Klaive Dueling PG, PGG [aka Klaivaskar] q. Lockpicking Bastet r. Mediation CoG s. Meditation PG, PG, PGG t. Pilot PG, PGG u. Repair WW, WW, PGG v. Ride West, DA, DAR w. Seafaring Rokea, PGCB x. Stargazing SG, SG y. Tactics PGCB z. Traps PG, PGG aa. Wood Lore ST [for lupus only] 3. Secondary Knowledges a. Academics DA, DAR b. Animal Lore CS c. Area Knowledge PG, PG, PGG d. Bureaucracy Kin e. Cosmology PG, PGG f. Cryptography Corax g. Culture Bastet, West h. Ecology Gurahl i. Feng Shui SG j.

Garou Astrology Heaven k. Healing CS l. Hearth Wisdom DAR m. Herbalism PG, PG, CS, PGG n. Lore F, Bastet, U, Nagah, F [aka Faerie Lore, Khurah Lore, Nunnehi Lore] o. Navigation Corax, PGCB p. Poisons PG, PG, PGG 13 Werewolf: the Apocalypse Character Creation Guide 4. Seneschal DAR r. Theology DAR s. Traditions CS t. Tribal Lore U, CS, U [aka Nation Lore] u. Wood Craft ST v. Wood Lore ST [for homid and metis only] w. Wyrm Lore PG, PG, PGG Backgrounds cost 1 point per dot. Gifts cost 7 points per Gift. Only Rank One Gifts may be chosen. Rage costs 1 point per dot. Gnosis costs 2 points per dot. Willpower costs 1 point per dot. Adaptable Nature 2; Heaven b. Battle Prowess 3; Heaven c. Born Leader 1; Heaven d. Eyes of Eshtarra 4; Heaven e. Fire Within, The 2; Heaven f. Friend of Sorcery 5; Heaven g. Good Instincts 3; Heaven h. Hidden Talent 3; Heaven i. Inner Sight 2; Heaven j. Jupiter Midsky 4; PG, Heaven k. Jupiter Rising 7; PG, Heaven l.

Luck of the Road 2; Heaven m. Mars Midsky 5; PG, Heaven n. Mars Rising 6; PG, Heaven o. Mercury Midsky 2; PG, Heaven p. Mercury Rising 3; PG, Heaven q. Resigned Spirit 2; Heaven t. Venus Midsky 3; PG, Heaven u. Venus Rising 4; PG, Heaven 2. Mental a. Berserker 2; PG, WWC, PG, PGG b. Calm Heart 3; PG, WWC, PG, PGG c. Code of Honor 2; WWC, PG, PGG d. Combat Expertise 2; Auspice e. Common Sense 1; PG, WWC, PG, DAV, PGG f. Concentration 1; PG, WWC, PG, DAV, PGG g. Cool in Battle 2; Auspice 14 Werewolf: the Apocalypse Character Creation Guide h. Eidetic Memory 2; PG, PG, WWC, Bastet, PG, Mokole, DAV, PGG [aka Perfect Recall or Photographic Memory] i. Iron Will 3; PG, WWC, PG, PGG [aka Untamable] j.

Jack-of-All-Trades 3; PG, WWC, PG, PGG k. Light Sleeper 2; DAV l. Lightning Calculator 1; PG, PG m. Self-Confident 5; PG, WWC, PG [aka Self-Confidence] n. Time Sense 1; PG, DAV [aka DA Celestial Attunement] o. Tranquil Soul 3; SG 3. Physical a. Acute Sense 1; DA b. Alcohol Tolerance 1; GoF, GoF2 c. Ambidextrous 2; PG, WWC, PG, DAV, PGG d. Bad Taste 2; PG, WWC, PG, DA e. Compensatory Senses 3; GotC f. Daredevil 3; PG, WWC, PG, PGG g. Diverse Fighting Style 4; Auspice h. Double-Jointed 1; PG, WWC, PG, PGG i. Fair Glabro 2; PG, WWC, PG, DA, PGG j. Huge Size 4; PG, WWC, PG, DAV, PGG k. Lack of Scent 2; PG, WWC, PG, DA, PGG l.

Longevity 1; PG, WWC, PG m. Metamorph 7; PG, WWC, PG, GotC, PGG [aka Effortless Shift] n. Mixed-morph 1, 5; PG, WWC, PG, DA, PGG [aka Partial Shift] o. Natural Weapons ; RT p. Perfect Balance 1; WWC, PG, PGG q. Physically Impressive 2; GoF r. Prosthesis 3; GotC s. Sea Legs 1; BDT t. Strong Lungs 1; BDT u. Unobtrusive 2; DA v. Unusually Fertile 1; BF w. Voice of the Songbird 3; F x. Wolf Sight 1; PGG 4. Social a. Animal Magnetism 1; PG, WWC, PG, DA, PGG b. Caern Child 5; BF c. Camouflage 2; W d. Camp Affinity 2; BF e. Crusader 1; DAV f. Debt of Gratitude ; DAV [Dark Ages Merit] g.

Diplomatic Immunity 3; SL 15 Werewolf: the Apocalypse Character Creation Guide h. Distant Sire 1; CoG i. Family Support 1; PGG k. Gregarious 2; GoF l. Homid Ancestor 2; RT m. Human Tribal Status ; U n. Infectious Courage 5; Auspice o. Intertribal Fosterage 1; CS p. Mewa Birthmarks 1; SG r. Nobility ; DA [Dark Ages Merit] s. Notable Heritage 2; SF, SF t. Noted Messenger 3; SS u. Phantom Mask 2; GotC v. Pitiable 1; PG w. Prestigious Mentor 1; DAV x. Reputation 2; PG, WWC, PG, DA, PGG y. Struggling 1; BG z. Supporter 2; CoG, CoG aa. Unnoticed 2; GotC bb. Winter Garou 4; RT 5. Supernatural a. Ancestor Ally 1; PG, WWC, PG, DA, PGG b. Arcane Resistance 2,4,5; DAV c. Celestial Guidance 1; Heaven d. Celestial Sensitivity 2; Heaven e.

Elemental Affinity 7; CS f. Ghost Sight 4; SS g. Gift of Wepauwet 5; SS h. Guardian Angel 6; PG, WWC, PG i. Heart of Sasquatch 3; CS j. Horn of the Unicorn 1; CoG k. Immune to Wyrm Emanations 6; PG, PG, PGG l. Lucky 4; PG, WWC, PG, DAV, PGG [aka Luck] m. Moon-Bound 2; PG, WWC, PG, PGG n. Moon-paint 5; City o. Natural Channel 3; PG, WWC, PG, DA, PGG p. Reborn Sage ; SG q. Second Sight ; F r. Seldom Sleeps 2; F s. Shame 2; BG t. Silver Tolerance 7; PG, WWC, PG, Mokole, DA u. Spirit Magnet 2; PGG v. Spirit Mentor 3; DAV w. Spirit Parent 6; W 16 Werewolf: the Apocalypse Character Creation Guide x. Spirit Rapport 4; DA y. Supernatural Companion ; PG, WWC, PG, Mokole, DA, BG [aka Vampire Companion, DA Vampire Ally, BG Ratkin Buddies] z. True Faith 7; Fomor, WWC, PG, PGG bb. True Love 4; PG, PG, DAV, PGG Braggart 2; Heaven b. Earthbound 3; Heaven c.

Errant Mind 1; Heaven d. Foul Temper 2; Heaven e. Incorrigible Flirt 2; Heaven f. Indolent Will 4; Heaven g. Intrigue Junkie 1; Heaven h. Jupiter Descending 6; PG, Heaven i. Mars Descending 6; PG, Heaven j. Mercury Descending 3; PG, Heaven k. Reluctant Warrior 2; Heaven m. Sadness of Hakahe 1; Heaven n. Suspicion Magnet 4; Heaven p. Thoughtless Heart 2; Heaven q. Uncontrollable Appetite 2; Heaven r. Venus Descending 2; PG, Heaven 2. Ability Deficit 5; PG, WWC, PG, PGG b. Absent-Minded 3; PG, WWC, PG c. Ahimsa 4; CoG d. Amnesia 2; PG, WWC, PG, Ratkin, DAV, PGG e. Bitter 2; W f. Burned Out 3; CoG, CoG g. Callous 4; DA h. City-Panic 1; City i. Compulsion 1; PG, WWC, PG, PGG j. Confused 2; PG, PG k. Curiosity 2; WWC, PG l. Dark Moments 4; CS m. Deep Sleeper 1; DAV n. Deranged 3; WWC, PG, DAV, PGG [aka Derangement] o. Docile ; CoG q. Driving Goal 1; PG, WWC, PG 17 Werewolf: the Apocalypse Character Creation Guide r.

Easily Frightened 3; SL Gullible 2; SL Harano Prone 4; SF Hatred 3; PG, WWC, PG, PGG Lost Homid 2; BG Low Self-Image 2; PG, WWC, PG Naïve 1; CoG, CoG Nightmares 1; PG, WWC, PG, DAV, PGG Pack Mentality 2; PG, WWC, PG, DA, PGG Phobia 2, 3; PG, WWC, PG, BG, PGG [aka Phobia Mild , Phobia Severe ] bb. Scarred 2; Auspice cc. Short Fuse 2; PG, WWC, PG, DA, PGG dd. Shy 1; PG, WWC, PG, DA, PGG [aka West Skittish] ee. Soft-Hearted 1; PG, WWC, PG, PGG [aka Soft Hearted] ff. Speech Impediment 1; PG, WWC, PG, DA, PGG gg. Territorial 3; PG, WWC, PG, DAV, PGG hh. Vegan 1; CoG ii. Vengeful 2; PG, WWC, PG, DAV, PGG [aka Vengeance] jj. Weak-Willed 2; PG, WWC, PG, PGG [aka Weak Willed] 3.

Addiction 3; DAV b. Animal Musk 1; PG, PG, DA, PGG c. Anosmia 1; BG d. Asthma 1; DA e. Bad Sight 3; PG, PG, PGG f. Blind 6; PG, WWC, PG, DAV, PGG g. Deaf 4; PG, WWC, PG, Mokole, DAV, PGG h. Deformity 3; PG, Fomor, WWC, PG, PGG i. Disfigured 2; PG, WWC, PG j. Double Jeopardy 5; GotC k. Hard of Hearing 1; PG, WWC, PG, PGG l. Infertile 1, 3; BF m. Lame 3; PG, WWC, PG, DAV, PGG n. Monochrome Vision 1; PG, WWC, PG, PGG [aka Color Blind, Color Blindness] o. Monstrous 3; PG, WWC, PG, DAV, PGG p. Motion Sickness 1; BDT q. Mute 4; PG, WWC, PG, DAV, PGG r. No Partial Transformation 1; PG, WWC, PG, DA, PGG s. One Arm 3; PG, WWC, PG, PGG [aka One-Armed] t. a guest. Nov 24th, Add comment. Not a member of Pastebin yet? Sign Up , it unlocks many cool features! text 1. raw download clone embed print report. Werewolf The Apocalypse Revised Pdf Free Download. ㆍ카테고리 없음.

Legal Disclamer:The info supplied on bltadwin. ru is certainly. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe. Visit New Places, Make Enemies They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators.

They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so very The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. it is time to save Gaia, or die trying Each werewolf follows one of the five auspices, according to the blessings of the moon. A werewolf has a great obligation to follow the ways of the moon phase under which he was born - but it isn't in vain. If he is true to his moon, he can reap great rewards and bring glory to his people.

If he shames his moon, the Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind. The Wyrm has tried to devour it. It's beset on all sides, it's back to the wall. But the Wyld isn't giving up yet. It's the fountain of all possibilities, the fount of creation.

And to the Garou who try to protect it and its children from extinction it's something more - it's hope itself. But be careful, because the Wyld's help can be Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes was forced to sacrifice itself so that the other two could survive. This is the story of the Three Brothers, They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why. Trespassers Will Be Mauled!

Ever wondered what exactly A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence behind the wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle.

But when the honored dead begin to manifest in greater and greater umbers, what does that mean for the future? When the dreams of battles long past come to the present, what happens to the monsters Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed. Your Soul is No Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change.

The Silent Striders just might be coming The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey. Feeding Frenzy The Changing Breed Book We make products that make your life a little easier! We can make you happy!

We're the big businesses of Pentex - dedicated to bringing you, the consumer, exactly what you want! Eat our food, drink our booze, take our pills and play our games - it's all perfectly good for you. Hey, would we lie? Big Business at its Worst Storytellers looking

Posted by: regeniaregeniaehresmane Home Werewolf The Apocalypse Pdf Free Download by Barrie Getler - December 02, Title Publisher Price Werewolf: The Apocalypse Revised Edition The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together The dragons stir beneath Russia's soil.

Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe. Visit New Places, Make Enemies They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so very The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky.

Human civilization is ending, and the werewolves are the only ones left to fight. it is time to save Gaia, or die trying Each werewolf follows one of the five auspices, according to the blessings of the moon. A werewolf has a great obligation to follow the ways of the moon phase under which he was born - but it isn't in vain. If he is true to his moon, he can reap great rewards and bring glory to his people. If he shames his moon, the Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind.

The Wyrm has tried to devour it. It's beset on all sides, it's back to the wall. But the Wyld isn't giving up yet. It's the fountain of all possibilities, the fount of creation. And to the Garou who try to protect it and its children from extinction it's something more - it's hope itself. But be careful, because the Wyld's help can be Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes was forced to sacrifice itself so that the other two could survive.

This is the story of the Three Brothers, They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why. Trespassers Will Be Mauled! Ever wondered what exactly A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf Theirs are the tools of venom and stealth. Theirs is the burden of silence.

They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence behind the wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater umbers, what does that mean for the future? When the dreams of battles long past come to the present, what happens to the monsters Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey.

The other Changing The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed. Your Soul is No Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just might be coming The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans.

Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey. Feeding Frenzy The Changing Breed Book We make products that make your life a little easier! We can make you happy! We're the big businesses of Pentex - dedicated to bringing you, the consumer, exactly what you want! Eat our food, drink our booze, take our pills and play our games - it's all perfectly good for you. Hey, would we lie? Big Business at its Worst Storytellers looking The sleep lines of a predator.

Werewolf: the Apocalypse Character Creation Guide,

Web17/03/ · Right now, you can download Werewolf: The Apocalypse 20th Anniversary Edition for free from the Storyteller’s Guild. The PDF costs typically $, and so this is WebWerewolf The Apocalypse Revised Edition Uploaded by: Micheal 0 0 October PDF Embed Download This document was uploaded by user and they confirmed that they WebDownload Werewolf The Apocalypse Revised Edition Type: PDF Date: October Size: MB Author: Micheal This document was uploaded by user and they confirmed WebWerewolf: the Apocalypse Character Creation Guide By Laughing-Coyote aka der_pudel on Live Journal [email protected] Version Update history: Added reminders of Web27/09/ · Werewolf the Apocalypse - 20th Aniversary Edition. THE MASKS Judges of Doom. A secret society devoted to instilling fear in their The Judges of Doom strike fear WebDownload Download Werewolf: The Apocalypse [PDF] Type: PDF Size: MB Download as PDF Download Original PDF This document was uploaded by user and ... read more

Whiskerless Bastet zz. Choose Social Traits: 1. Africa is ablaze. This is no cadaver of a helpless victim, though — the corpse is Garou. The ancient weapons of a millennia-old culture.

They are the Children of the Stag, the Fianna Celebrant PG2, DAR, PGG Outsider 2; Kin x. Garou Astrology Heaven k. Outcast World of Darkness: Outcasts: A Players Guide to Pariahs WW X

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